How you fish
Tap a fish. The pole does the rest.
Fish the way the Maldives has fished for centuries. A school breaks the surface beside your dhoani: tap a fish and your pole swings it onto the deck. Rare fish are faster. Big ones stop on the line and fight: tap anywhere, fast, until the bar fills.
- One tap, one fish: easy to learn, hard to master
- Streaks, rare colours and mythic fish that shine
- Six fishing grounds, by day, at sunset and under the lamps at night
Live, against real players
Mas Race
Two boats, one sea, the same fish. Whoever taps it first catches it. Find a lump of maavaharu and it comes down to a tug of war: two thumbs, fastest wins.
- Ranked races, friend rooms and a practice boat
- Fair gear: what you own counts, within limits
- Ratings, divisions and the Atoll League
The Campaign · Act I
Lights Past the Reef
On Dhiffushi the passage lamp has gone dark, and old Yoosuf's boat is following a row of lamps toward the reef. Row out, relight the passage and guide him home. Then find out who shut that valve by hand.
Whose lamps were they?
- A story told on real islands, sailed on a chart of the Maldives
- New chapters open as you level up
One breath at a time
Free dives
Leave the boat and hold your breath. Spear an octopus on the reef flat at low tide, find spiny lobsters on the house reef by torchlight, and search the channel's old wreck. Turtles, sharks and rays are protected: look, never touch.
- The reef flat, the house reef by night and the channel
- Lost things to find, and rubbish to bring up
The endgame expedition
The Mariana Trench
Pay the expedition's fee and go down. Every stage is deeper, darker and better paid, and every time you choose: go deeper, or haul up and bank what's on the lander. Run out of hearts down there and it's lost. Maavaharu and treasure wait at the bottom.
- Twilight zone200 to 1,000 m
- Midnight zone1 to 4 km
- Abyss4 to 6 km
- Hadal zone6 to 11 km
Legends of Raajje
Sail with figures from Maldivian history
Each legend fishes at your pole with an ability of their own. The rarest are mythic, and they look it.
- MythicBodu Thakurufaanuބޮޑު ތަކުރުފާނުSultan 1573–1585With his brothers he fought the Portuguese occupation from the fast Kalhuohfummi, and freed Malé in 1573.
- MythicAli Thakurufaanuއުތީމު ޢަލީ ތަކުރުފާނުDied c. 1572A brother of Bodu Thakurufaanu. He died on Thakandhoo, where his tomb still stands.
- MythicHassan Thakurufaanuޙަސަން ތަކުރުފާނު16th centuryThe younger brother. He sailed on Kalhuohfummi through the liberation, then helped rebuild the state.
- MythicRehendhi Khadijahރެހެންދި ޚަދީޖާc. 1340s–1380The first sultana of the Theemuge dynasty, who ruled across three reigns for about thirty years.
- LegendaryDhon Bandaarainދޮން ބަންޑާރައިން1720–1767On the night of 7 April 1753 he and his companions freed Malé from the Malabar invaders: Huravee Day.
- LegendaryIbrahim Iskandar Iސުލްޠާން އިބްރާހީމް އިސްކަންދަރުSultan 1648–1687He rebuilt Malé's coral-stone Friday Mosque, Hukuru Miskiy, and its minaret.
The species book
987 real species. Catch them all.
About 1,000 real fish and sea creatures of the Maldives and the deep, each named with FishBase, SeaLifeBase and WoRMS and drawn as pixel art. Protected animals are left alone, as Maldivian rules say.
Every fish on this wall is in the game. Hover or tap one to see its name.
Home waters
A real chart of the Maldives
The game's charts are drawn from real map data: every atoll, reef and sand bank. Your dhoani sails from Dhiffushi, in Kaafu Atoll, to the reef edge, the tuna grounds, the night squid, the deep drop-off, the open blue water and, at last, the Mariana Trench.
Map data © OpenStreetMap contributors
